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Samro
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Post subject: Cascade TE Posted: Mon 19. Sep 2011, 21:06 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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Cascade TE (Tournament Edition) I am aiming at a more Protoss Probe friendly tone (a wee bit darker) and less contrast, but a more run down feeling. + dark + green + destruction - contrast might change the light a bit, but i do not want to lose the bright day feeling of the map. looking forward to your feedback. i have save files of each version displayed in images here. current state is like cascade SE as in motm#9:  
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Post subject: Posted: Mon 19. Sep 2011, 21:06 |
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Samro
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Post subject: Re: Cascade TE Posted: Mon 19. Sep 2011, 21:13 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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step 1: haven grassy rocks on tiles instead of xil cracked earth  
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Samro
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Post subject: Re: Cascade TE Posted: Mon 19. Sep 2011, 21:15 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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step 2: replaced the light sand texture with a darker dirt texture. still works well with tarsonis rocks (see third in front of main - maybe even more 3d-ish feeling there now.)  
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Samro
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Post subject: Re: Cascade TE Posted: Mon 19. Sep 2011, 21:15 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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step 3: two grass overlays and some reworking back of tiles  
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Samro
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Post subject: Re: Cascade TE Posted: Mon 19. Sep 2011, 21:16 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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step 4: some extra brown downtoning (in case i did not mix up the images  )  
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Samro
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Post subject: Re: Cascade TE Posted: Mon 19. Sep 2011, 21:48 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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Meltage
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Post subject: Re: Cascade TE Posted: Tue 20. Sep 2011, 12:06 |
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Joined: Sat 28. May 2011, 19:05 Posts: 114
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I can hardly see the sdifference in the texturing, but thats good I supose, as long as it's more probe friendly. There is less contrast int the last lighting pic, and I like the first best I think, unless the contrasts make the textures probe unfriendly again?
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Samro
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Post subject: Re: Cascade TE Posted: Tue 20. Sep 2011, 12:10 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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to clarify:
textures are the same in the last two steps. only lighting differs. There are two lighter and warmer and two darker and colder light setups. Personally I prefer the warm Monlyth lighting for a day situation and the first blueish light in the last post.
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mereel
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Post subject: Re: Cascade TE Posted: Tue 20. Sep 2011, 20:23 |
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Joined: Wed 25. May 2011, 00:24 Posts: 186
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i prefer the last lightning. its alittle bit greyish and easy on the eye. no day though :/
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Meltage
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Post subject: Re: Cascade TE Posted: Wed 21. Sep 2011, 12:15 |
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Joined: Sat 28. May 2011, 19:05 Posts: 114
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yeah but it has less contrast. Can hardly see the shadows = can hardly see the edges
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