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NASL Concepts

Mon 8. Aug 2011, 01:07

Hey!
I'd like to share a few concepts for potential NASL maps. And I'd like everyone else to share concepts their concepts ideas OR pick one of those posted, DL it and make changes to them, in case you have ideas for improvements.

Here's a few I have started on today + some from the old concepts thread that i think look promising.

Concept 1 (144²)
Image
http://www.mediafire.com/?dksrug7w19e1w2x

Concept 2 (144²)
Image
http://www.mediafire.com/?mks86xw5wyowgzr

Il Cattivo
Image
http://www.mediafire.com/?yc3hcruhvvfp04l

Mon 8. Aug 2011, 01:07

Re: NASL Concepts

Mon 8. Aug 2011, 01:20

Why u favor this version of il cattivo? ^^


Port Royal (wip titel)
Image
currently working on this map with melt (he does/will do the doodad work)
points to consider:
-is it to big (160²)
-to open
-does it favor any positions over another one
-3rds to far away
-better create a 1sized ramp instead of double size (or just block it with a rock like on fe crevasse)
-nat backdoor entrance to big
http://www.mediafire.com/?1m3709xx1fh33ak

Re: NASL Concepts

Mon 8. Aug 2011, 01:39

Concept 3 (120x136)
Image
http://www.mediafire.com/?8q3aiq8eqngieyy

Re: NASL Concepts

Tue 9. Aug 2011, 13:48

Image

this for an easier fifth in clockwise. i do not see the layout very much supporting both directions before.

i do not like that the towers can be contrlled from the plateau. moving them a bit away, maybe add LoS

http://www.mediafire.com/?4asbhu2633ol2df

Re: NASL Concepts

Wed 10. Aug 2011, 14:19

skyhrine
Image
http://www.mediafire.com/?hliwdzdi8793hat
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