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lefix
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Post subject: Project: Il Cattivo Posted: Wed 10. Aug 2011, 12:20 |
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Joined: Wed 25. May 2011, 00:41 Posts: 173
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Post subject: Posted: Wed 10. Aug 2011, 12:20 |
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lefix
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Post subject: Re: Project: Il Cattivo Posted: Wed 10. Aug 2011, 13:21 |
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Joined: Wed 25. May 2011, 00:41 Posts: 173
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few changes i made http://www.mediafire.com/?dpjwg28lc9rdymwbiggest change is the tower placement, i moved it to the lowground. it now helps to defend the lowground base, but it does NOT see the rocks or cc/nexus/hatch at the gold. i also changed the choke to the third slightly.
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mereel
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Post subject: Re: Project: Il Cattivo Posted: Thu 11. Aug 2011, 02:01 |
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Joined: Wed 25. May 2011, 00:24 Posts: 186
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dezi
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Post subject: Re: Project: Il Cattivo Posted: Thu 11. Aug 2011, 13:31 |
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Joined: Fri 3. Jun 2011, 23:23 Posts: 85
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I'm a little bit afraid cause this leaves us with only 2 paths through the middle? Needs testing.
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mereel
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Post subject: Re: Project: Il Cattivo Posted: Thu 11. Aug 2011, 20:12 |
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Joined: Wed 25. May 2011, 00:24 Posts: 186
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lefix
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Post subject: Re: Project: Il Cattivo Posted: Fri 12. Aug 2011, 19:34 |
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Joined: Wed 25. May 2011, 00:41 Posts: 173
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what was your reason for removing that other ramp mereel? i think that way you can defend 5 bases by only covering only a short distance ebtween the 2 entrances with your army. anyone i played around with it some more too, tweaking some bases. http://www.mediafire.com/?11f7pxnk7yjxl63i have also tried switching it into meinhoff tileset. which i kinda like  of course all the texturing and doodading is only placeholders, just trying to figure out a main theme (i am thinking drilling cranes, pipelines, oil barrels, fences cable lights, and hangars) http://www.mediafire.com/?iijr2bdld3tob3y
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Meltage
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Post subject: Re: Project: Il Cattivo Posted: Sat 13. Aug 2011, 01:13 |
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Joined: Sat 28. May 2011, 19:05 Posts: 114
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Meinhof reference board:    Craters! If you dotn do it, I will on another map.
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lefix
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Post subject: Re: Project: Il Cattivo Posted: Sat 13. Aug 2011, 01:48 |
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Joined: Wed 25. May 2011, 00:41 Posts: 173
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craters! definitely  new name suggestion: "Apollo"  worked on the textures and terrain some more, now started to figure out doodading for the map   going to call it a night for today, so if anyone wants to paly around with it http://www.mediafire.com/?hjdc9cyhb776gga
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