Meltage wrote:
I think the bases and expo pattern looks god and varied. I havnt really been looking close at this map earlier, and for that I apologize.
thanks for commenting now!
Meltage wrote:
tower postion positional imba. One player can use it for his advantage while the other player will only scout / cover the alternative atk route. You should move the towers from the edge to the other side of the ramp towards the middle.
the tower placement you suggests makes the tower mainly a defensive help. i like how you can use it and how is there a certain imbalance. it makes it interesting, buzt the imbalance is not that bad. check out the discussion we had about the earler positions.
i read the cirrent placement like that: the cw player will expand away (cw) in most cases. he has the quicker access to the tower, but having it is not a must. due to placement he cannot be sure to see all attacks with the tower. the ramp to his outside (away from the opponent) is not seen by the tower. the ccw player can position himself in the centre!
on the other hand the ccw secure the "outside" path and ramp with his tower. his tower is pretty much uncontested! he can also position on the highround third base without being spotted.
it is not balanced, but i hope it balances out.
looking for more input of everyone!
Meltage wrote:
only two paths across. The middle has several paths and I believe it will play out fun. But I would add a narrow path below the high ground at the map edges and LoSB-wall it. The shortest path is still through the middle, so going there is a concious decision and risk.
that is all the fun!. i had that in some early variant, but i might test it again. with losbs.
Meltage wrote:
maybe the area in front of the low gorudn third doesnt have to be that open. You coudl narow it down some
i had that, too. unsure if needed. i do not think it is open enough for a CC, two small armies AND a terrain structure really.
QUESTION:
what do you think about the third base highrounds being moved towards the centre? in a way your idea with extra lowground path would be even more important with the old setup!