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 Post subject: Retexture: One Must Fall
 Post Posted: Wed 17. Aug 2011, 19:54 
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Joined: Fri 3. Jun 2011, 23:23
Posts: 85
Someone at Skype (dunno who it was) already mentioned we could retexture this map. Feel free to do so while i'm on vacation (starting tomorrow).
http://www.mediafire.com/?qslo18w2axjye5f


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  Posted: Wed 17. Aug 2011, 19:54 
 


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 Post subject: Re: Retexture: One Must Fall
 Post Posted: Tue 13. Sep 2011, 14:04 
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Joined: Fri 3. Jun 2011, 23:23
Posts: 85
Retextured the map. Also made some changes to cliff heights as you can see. Kinda uninspired in terms of doodad design.
Image
http://www.mediafire.com/?foaxflwd70z03b6


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 Post subject: Re: Retexture: One Must Fall
 Post Posted: Tue 13. Sep 2011, 14:48 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
i really like the way it looks now, it looks leaner possibly because of the texture change that gives the terrain more direction.

i am unsure about the new ramps at the natural, but why not try it. along this change i added some more cliffs and connected it to the forward third.
this might be an intersting addition to your change. i also darkened the textures on lowground next to the nat ramp to signify the low terrain there:
Image


another option could be making nat on low, main on mid and use heighground to help overlords spy into the main and create some more interesting structure around the main, when one goes into the tech cliff direction.
i do not have an imagfe of such a change, but i guess this is clear.


while your maps looks good, the mar sara look might be a bit bland. i thought the lowground looks a bit like a swamp > martin could help make it really swampy. i'd love to see that like in monsoon, but greener. or ask johannes to make is a swampy valley poisened by the tech structures (your mains). could go into this direction:
Image


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 Post subject: Re: Retexture: One Must Fall
 Post Posted: Wed 14. Sep 2011, 19:47 
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Joined: Fri 3. Jun 2011, 23:23
Posts: 85
Swamp looks good, but still - we would miss the chance to make a desert map.

Anyway - i like the layout changes. Looks interesting. In this version you can't set nat to low ground AND if you do in the other version there'll be the issue with mid and main being on same ground level. I kinda want to prevent this. Feel free to play around with the map guys. I out of ideas for this one ^^


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