tried several things within this map: -no main ramp (flat) (small high ground pod close to it to help defend) -inbase expo (7min/1gas) which is a bit further away (3rd base) -good options for the next bases and a HY close to the mid -no xwt
dunno is the nat is a bit to open (currently cant wall it with 4 rax). might change this slightly ^^
i don't like the gold at that location. a pf there would defend the gold and the 3 bases behind it pretty well. it might make the matches pretty static. i'd suggest having no expansion at the ramps at all, and maybe put the gold at the outside lowground expos to draw players out into the map some more.
Made some changes (cause i think the huge cliff behind the nat could be heavily exploited (hidden proxy, reaper, bunker, drops, ...)). What do you think? 152x152 142/116 m2m/n2n close 174/151 auf cross