Hi dezi I like how the map has become more complex, but in one aspect it is too much. I think scouting and positioning becomes very crucial and I would like to give a bit more space to have shorter distances that connect the different pathes. Therefore it could help to change the high yield orientation and move them a bit to the outside. Worth a try at least I think.
Good that the backdoor is gone. Is the in main natural attackable via the cliffs?
The m2m seems a bit too long for my taste, but guess it is ok.
i think this layout works fine. however i don't really like the corners expansion layout that much. i think the terrain could be a little more interesting