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Dylarian Shipyards

Fri 1. Jul 2011, 16:18

Image
Last edited by dezi on Sat 2. Jul 2011, 01:41, edited 1 time in total.

Fri 1. Jul 2011, 16:18

Re: Dylarian Shipyards

Fri 1. Jul 2011, 21:59

is that amazing maze 4 player map?^^

looks solid

Re: Dylarian Shipyards

Fri 1. Jul 2011, 23:47

can the third be siegetanked from the main?

then there is the problem with xwt on highround that is save behind rocks overlooking the forward third. i guess you could move the main minerals closer to the nat and make it a bit smaller so that the base is not seen by the xwt?

Re: Dylarian Shipyards

Sat 2. Jul 2011, 01:43

Pic updated - there aren't any rocks and yes the low ground 3rd to the mid can be sieged from your main and due to increased size the 3rds cant be spotted by the XWTs.

Re: Dylarian Shipyards

Sun 3. Jul 2011, 20:04

2 WIP screens
Image

Image

Re: Dylarian Shipyards

Sun 3. Jul 2011, 20:56

Cliffs:
-Valhalla Künstlich
-dont care

Texture:
-Avernus - Metall
-Avernus - Kacheln,klein
-Valhalla - Gitterrost
-Avernus - Gitter
-Avernus - Platten
-Valhalla - Große Kacheln
-Korhal - Kleine Kacheln
-Port Zion - Schrott (maybe costum because they added way to much pump)

Re: Dylarian Shipyards

Sun 3. Jul 2011, 22:28

loving it so far :)

Re: Dylarian Shipyards

Wed 6. Jul 2011, 12:42

Image
or
Image

-slightly different ramp style to the lowground expo
-currently using version 1

look f.e. like this:
Image

//edit
gonna stick with original design.

Re: Dylarian Shipyards

Thu 7. Jul 2011, 01:56

//solved

Re: Dylarian Shipyards

Thu 7. Jul 2011, 10:22

superb texturing :)
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