| Author |
Message |
|
dezi
|
Post subject: Dylarian Shipyards Posted: Fri 1. Jul 2011, 16:18 |
|
Joined: Fri 3. Jun 2011, 23:23 Posts: 85
|
Last edited by dezi on Sat 2. Jul 2011, 01:41, edited 1 time in total.
|
|
 |
|
 |
|
Advertising
|
Post subject: Posted: Fri 1. Jul 2011, 16:18 |
|
|
|
|
 |
|
 |
|
mereel
|
Post subject: Re: Dylarian Shipyards Posted: Fri 1. Jul 2011, 21:59 |
|
 |
| Administrator |
 |
Joined: Wed 25. May 2011, 00:24 Posts: 186
|
|
is that amazing maze 4 player map?^^
looks solid
|
|
 |
|
 |
|
Samro
|
Post subject: Re: Dylarian Shipyards Posted: Fri 1. Jul 2011, 23:47 |
|
Joined: Thu 26. May 2011, 18:19 Posts: 156
|
|
can the third be siegetanked from the main?
then there is the problem with xwt on highround that is save behind rocks overlooking the forward third. i guess you could move the main minerals closer to the nat and make it a bit smaller so that the base is not seen by the xwt?
|
|
 |
|
 |
|
dezi
|
Post subject: Re: Dylarian Shipyards Posted: Sat 2. Jul 2011, 01:43 |
|
Joined: Fri 3. Jun 2011, 23:23 Posts: 85
|
|
Pic updated - there aren't any rocks and yes the low ground 3rd to the mid can be sieged from your main and due to increased size the 3rds cant be spotted by the XWTs.
|
|
 |
|
 |
|
dezi
|
Post subject: Re: Dylarian Shipyards Posted: Sun 3. Jul 2011, 20:04 |
|
Joined: Fri 3. Jun 2011, 23:23 Posts: 85
|
2 WIP screens  
|
|
 |
|
 |
|
mereel
|
Post subject: Re: Dylarian Shipyards Posted: Sun 3. Jul 2011, 20:56 |
|
 |
| Administrator |
 |
Joined: Wed 25. May 2011, 00:24 Posts: 186
|
|
Cliffs: -Valhalla Künstlich -dont care
Texture: -Avernus - Metall -Avernus - Kacheln,klein -Valhalla - Gitterrost -Avernus - Gitter -Avernus - Platten -Valhalla - Große Kacheln -Korhal - Kleine Kacheln -Port Zion - Schrott (maybe costum because they added way to much pump)
|
|
 |
|
 |
|
lefix
|
Post subject: Re: Dylarian Shipyards Posted: Sun 3. Jul 2011, 22:28 |
|
Joined: Wed 25. May 2011, 00:41 Posts: 173
|
loving it so far 
|
|
 |
|
 |
|
dezi
|
Post subject: Re: Dylarian Shipyards Posted: Wed 6. Jul 2011, 12:42 |
|
Joined: Fri 3. Jun 2011, 23:23 Posts: 85
|
 or  -slightly different ramp style to the lowground expo -currently using version 1 look f.e. like this:  //edit gonna stick with original design.
|
|
 |
|
 |
|
dezi
|
Post subject: Re: Dylarian Shipyards Posted: Thu 7. Jul 2011, 01:56 |
|
Joined: Fri 3. Jun 2011, 23:23 Posts: 85
|
|
 |
|
 |
|
lefix
|
Post subject: Re: Dylarian Shipyards Posted: Thu 7. Jul 2011, 10:22 |
|
Joined: Wed 25. May 2011, 00:41 Posts: 173
|
superb texturing 
|
|
 |
|
 |
|