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 Post subject: Dylarian Shipyards
 Post Posted: Fri 1. Jul 2011, 16:18 
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Joined: Fri 3. Jun 2011, 23:23
Posts: 85
Image


Last edited by dezi on Sat 2. Jul 2011, 01:41, edited 1 time in total.

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  Posted: Fri 1. Jul 2011, 16:18 
 


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 Post subject: Re: Dylarian Shipyards
 Post Posted: Fri 1. Jul 2011, 21:59 
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Joined: Wed 25. May 2011, 00:24
Posts: 186
is that amazing maze 4 player map?^^

looks solid


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 Post subject: Re: Dylarian Shipyards
 Post Posted: Fri 1. Jul 2011, 23:47 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
can the third be siegetanked from the main?

then there is the problem with xwt on highround that is save behind rocks overlooking the forward third. i guess you could move the main minerals closer to the nat and make it a bit smaller so that the base is not seen by the xwt?


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 Post subject: Re: Dylarian Shipyards
 Post Posted: Sat 2. Jul 2011, 01:43 
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Joined: Fri 3. Jun 2011, 23:23
Posts: 85
Pic updated - there aren't any rocks and yes the low ground 3rd to the mid can be sieged from your main and due to increased size the 3rds cant be spotted by the XWTs.


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 Post subject: Re: Dylarian Shipyards
 Post Posted: Sun 3. Jul 2011, 20:04 
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Joined: Fri 3. Jun 2011, 23:23
Posts: 85
2 WIP screens
Image

Image


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 Post subject: Re: Dylarian Shipyards
 Post Posted: Sun 3. Jul 2011, 20:56 
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Joined: Wed 25. May 2011, 00:24
Posts: 186
Cliffs:
-Valhalla Künstlich
-dont care

Texture:
-Avernus - Metall
-Avernus - Kacheln,klein
-Valhalla - Gitterrost
-Avernus - Gitter
-Avernus - Platten
-Valhalla - Große Kacheln
-Korhal - Kleine Kacheln
-Port Zion - Schrott (maybe costum because they added way to much pump)


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 Post subject: Re: Dylarian Shipyards
 Post Posted: Sun 3. Jul 2011, 22:28 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
loving it so far :)


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 Post subject: Re: Dylarian Shipyards
 Post Posted: Wed 6. Jul 2011, 12:42 
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Joined: Fri 3. Jun 2011, 23:23
Posts: 85
Image
or
Image

-slightly different ramp style to the lowground expo
-currently using version 1

look f.e. like this:
Image

//edit
gonna stick with original design.


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 Post subject: Re: Dylarian Shipyards
 Post Posted: Thu 7. Jul 2011, 01:56 
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Joined: Fri 3. Jun 2011, 23:23
Posts: 85
//solved


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 Post subject: Re: Dylarian Shipyards
 Post Posted: Thu 7. Jul 2011, 10:22 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
superb texturing :)


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