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 Post subject: [M] (2) Odyssey
 Post Posted: Fri 1. Jul 2011, 00:19 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
Image

angeled view:
http://i.imgur.com/MDnoj.jpg


analyzer:
Summyary
main2main
nat2nat

ooold version:
http://i.imgur.com/4MIkv.jpg


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  Posted: Fri 1. Jul 2011, 00:19 
 


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 Post subject: Re: [M] (2) Amazing Maze in Space - working title (WIP)
 Post Posted: Fri 1. Jul 2011, 12:05 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
i like your style!

textures and doodads are nice. lovely colorscheme with tech/nature contrast.

the only issue I see is that there is only one way to expand. especially terran might want to have a forward expansion.

what is the size and rush distance?


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 Post subject: Re: [M] (2) Odyssey
 Post Posted: Sat 2. Jul 2011, 00:48 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
Update:
- name changed ot "Odyssey"
- moved the fifth base further away from opponents main base towards the map corner, and choked the opponents path
- added a reaper stair from the fifth base
- more aesthetics


todo:
figure out a better texturing style


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 Post subject: Re: [M] (2) Odyssey
 Post Posted: Sat 2. Jul 2011, 01:45 
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Joined: Fri 3. Jun 2011, 23:23
Posts: 85
Mh, dunno if Odyssey fits to a space map. Other than this looks good. Done with texturing doodading yet?


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 Post subject: Re: [M] (2) Odyssey
 Post Posted: Sat 2. Jul 2011, 02:48 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
the best sci fi movie of all time would like to disagree :D


also, one of my favourite artbooks
Image


i dunno, i just thought an abandoned platform floating around in space would kind of fit that name.

anyway, does anyone have any texturing suggestions? i'm really liking the braxis alpha metal, but it is hard to mix with any textures other than other braxis alpha textures :D and it looks a little monotone. not even sure if that is such a bad thing.
but i'd love to hear some ideas.


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