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[M] (2) Odyssey

Fri 1. Jul 2011, 00:19

Image

angeled view:
http://i.imgur.com/MDnoj.jpg


analyzer:
Summyary
main2main
nat2nat

ooold version:
http://i.imgur.com/4MIkv.jpg

Fri 1. Jul 2011, 00:19

Re: [M] (2) Amazing Maze in Space - working title (WIP)

Fri 1. Jul 2011, 12:05

i like your style!

textures and doodads are nice. lovely colorscheme with tech/nature contrast.

the only issue I see is that there is only one way to expand. especially terran might want to have a forward expansion.

what is the size and rush distance?

Re: [M] (2) Odyssey

Sat 2. Jul 2011, 00:48

Update:
- name changed ot "Odyssey"
- moved the fifth base further away from opponents main base towards the map corner, and choked the opponents path
- added a reaper stair from the fifth base
- more aesthetics


todo:
figure out a better texturing style

Re: [M] (2) Odyssey

Sat 2. Jul 2011, 01:45

Mh, dunno if Odyssey fits to a space map. Other than this looks good. Done with texturing doodading yet?

Re: [M] (2) Odyssey

Sat 2. Jul 2011, 02:48

the best sci fi movie of all time would like to disagree :D


also, one of my favourite artbooks
Image


i dunno, i just thought an abandoned platform floating around in space would kind of fit that name.

anyway, does anyone have any texturing suggestions? i'm really liking the braxis alpha metal, but it is hard to mix with any textures other than other braxis alpha textures :D and it looks a little monotone. not even sure if that is such a bad thing.
but i'd love to hear some ideas.
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