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 Post subject: [M] (4) Rattlesnake
 Post Posted: Fri 17. Jun 2011, 02:15 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
update:
current version
Image
old:
http://i.imgur.com/Xf3NB.jpg



---------------

4p rotational desert map yo!
still trying to find a good layout.
been sketching around in galaxy for the past 2 hours, this is what i came up with during that:

this one actually had 20 bases, when i was thinking 16 all the time. so i started again.
http://i.imgur.com/Ap0zO.jpg


the second one i liked the most so far. but i was a little worried about the rush distances.
also, i forgot to save and closed galaxy.
http://i.imgur.com/vkuHX.jpg

so i did a third layout
http://i.imgur.com/yaRL1.jpg


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  Posted: Fri 17. Jun 2011, 02:15 
 


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 Post subject: Re: (4) New Map
 Post Posted: Fri 17. Jun 2011, 02:58 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
latest sketch
Image


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 Post subject: Re: (4) New Map
 Post Posted: Fri 17. Jun 2011, 03:32 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
last update before i go to bed :P
Image

cross distances are ~170/140
close distances ~140/116


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 Post subject: Re: (4) Rattlesnake
 Post Posted: Fri 17. Jun 2011, 14:20 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
update:
Image


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 Post subject: Re: (4) Rattlesnake
 Post Posted: Fri 17. Jun 2011, 14:34 
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Joined: Fri 3. Jun 2011, 23:23
Posts: 85
Looks good - needs to be playtested ^^


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 Post subject: Re: [M] (4) Rattlesnake
 Post Posted: Sat 18. Jun 2011, 17:24 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
update:
rocks are gone, replaced by chokes.
some texturing and detailing

Image


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 Post subject: Re: [M] (4) Rattlesnake
 Post Posted: Mon 20. Jun 2011, 21:23 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
i like the changes.

overall it looks straight forward and well designed.

when you do not spawn cross position there are some problems though: in base nat towards or away from oponent respectivly and also close and rather far away fourth.

probably you should disallow cliffwalks into the inbase nats, but put some step there to it somewhere else and move the fourth a bit counterclockwise.


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 Post subject: Re: [M] (4) Rattlesnake
 Post Posted: Tue 21. Jun 2011, 11:54 
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Joined: Wed 25. May 2011, 00:24
Posts: 186
i would move the 12,3,6and9 a little bit more beetween the bases and move the natural minerals closer to the ramp


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 Post subject: Re: [M] (4) Rattlesnake
 Post Posted: Tue 21. Jun 2011, 12:14 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
i actually have moved the natural inwards slightly and also shrinked down the main bases a little. haven't made a new overview pic yet tho :)


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