an attempt to create a meta/lt type of 4 player map with mirror symmetry. no close positions. and i have always wanted to make a space platform map, because this is what seperates sc2 from other rts games, imho still earily wip and trying to find a good mix of textures for this. i may also try to work some custom textures from philipk into this map. http://www.philipk.net/portfolio/textures/pk01_scene.jpg http://www.philipk.net/portfolio/textures/pk02_scene.jpg
but first i need a layout that will work
original old version
Last edited by lefix on Sun 12. Jun 2011, 00:33, edited 3 times in total.
no close positions in fact, i'm thinking about making it a forced cross position with shifted symmetry, void rift style because i'ts kinda annoying you can't really put a base along the mirror axis unless it is a diagonal axis
I like the tileset, really fresh I think. Just try to keep the seams logical, and for my sanity, please do not fade patterned metal into other patterned metal like on early Terminus RE
i'm trying to keep a common grid for all textures so you can paint seams easily. i am aiming for a little brighter, cleaner space platform theme. maybe even with some vegetation kinda like a cruiser spaceship, but then i'd need a pool, too. will probably end up with a little more than 8 textures.
this is the current version with twisted symmertry ((C) by Johanaz) but i'm still not all too happy with the layout. i hate 4player maps! what i don't like the most is how close the middle bases are. i might ditch this layout and completely rework it
its so hard to come up with a *new* and working 4 player design. the main natural third is pretty standard and was used on many bw maps aswell.
the mid is the problem, how do u gonna place the expands without getting them no near to each other and keep them a bit save too.
my idea is dont make them highground...those cliffs shrink the map immensly. i would go with the terminus design. expand on natural ground level and make it interessting with lowground ramps.