First

/ enough being goofy, but this is my first post on these forums, ever. I wont ever say first again in another thread.
Quote:
theres 2 different possible spawn locations, one with the nat on low ground and one with nat on highground
The concept with forced cross pos, althought 2 sets is cool, since it allows you to make 2 bases different from the other 2 and a rotational symetry map with a the same pros-factors as a 4p mirrored symetry map. I wanted to setup 2 possible cross-positionson my first map, Ashen Sands, which had the "4p map with 2 different bases"-concept as well, but never figured out how. Could you show me a screenshot form the editor on how you set this up, please? (Perhaps all rot sym maps should have forced 2 sets of cross possitions... ).
Apart form that, I dont know what to think about the layout yet. I like the tower placement, they favour tanks at first glance, being on high ground and overlooking 2 chokes. But there is always an alternative route and blind spot for the enemy, unless one player controls both towers, which is unlikely, I believe.
I like the mix of ruin doodads with stone brick cliffs too. Will you make the edges of bases more spikey, as on XNC for instance? Perhaps you do this with doodads instead - just keep in mind that it may look great ingame but the edges tgets harder to read for the player.