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(4) "Meinhof Fortress" [WIP]

Wed 3. Aug 2011, 15:41

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"bridges" leading to the nat chokes.

CCW third is harder to defend but has a rich vespene geyser in the corner that can be distance-mined.
The CW third is easy to defend and has a gold base close by, sharing a fortress with it.
Ramps to the fortress are 4x wide.

Bases: 16 (14 regular, 2 gold)
Playable size: 160x140
Spawn positions: Long close position and cross.

ANALYSER

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Current issues:

Nat2nat is very short, but the path goes through a narrow, very dangerous passage. Is that OK?

Rich vespene/safer third is a good balance?

Wed 3. Aug 2011, 15:41

Re: (4) "Meinhof Fortress" [WIP]

Sun 7. Aug 2011, 21:21

Shift it a bit, so it will look more interesting instead of a plain mirror.

Re: (4) "Meinhof Fortress" [WIP]

Sun 7. Aug 2011, 22:47

i agree, it feels more professional with a slight shift, just so you don't have problems withbases on the mirror axis

Re: (4) "Meinhof Fortress" [WIP]

Sun 7. Aug 2011, 23:52

if u make the third so far away it has to be saver.
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