I dont know what to do with this one. A valid suggestion is to remove the mains that are farthest from one another and move the map boundary much closer to the playable ground. In doing that, though, i destroy all the aesthetic details.
The feedback I got from MotM #2 was that hte map was too big everywhere. I can see tha tnow, of course, but didn't when I made it or tested it and spent days on the aesthetics.
i made it for 2v2 and I didn't realize players hate main backdoors either

Perhaps there is something to save in the layout that I could use for a new map, and copy-paste the better aesthetic stuff.