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[WIP] (2) Sacred

Mon 28. Nov 2011, 00:29

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http://www.teamliquid.net/forum/viewmes ... _id=299240

Mon 28. Nov 2011, 00:29

Re: [WIP] (2) Sacred

Tue 13. Dec 2011, 11:59

looks promising so far. really nice and clean style, good layout. middle appears a bit cramped.

mains are both in centre, this creates some problems sometimes. what is the n2n? also air distance is pretty short. what map would be an equivalent in air distance?

the fifth is a bit strange, because it is so very close to the main and the forward base. reminds me a bit of stillwater reach :)

maybe with some re-shuffling and a bit more air distance it could be better. have to play it yet.
thinking of far distance backdoor into fifth and more space between mains.
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