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 Post subject: Coruscant
 Post Posted: Sun 29. May 2011, 23:51 
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Joined: Wed 25. May 2011, 00:24
Posts: 186
time to post my maps^^
Image
Teamliquidthread: http://www.teamliquid.net/forum/viewmes ... _id=212397

so the reason why this map is not in motm#5 is that the side bases are not separated from the possible lowground third.
how should i fix that? i made a possible solution:
Image
i removed the huge ramp and just use a small one that can be blocked with buildings or whatever. is that ok or do i have to change the hole corner?


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  Posted: Sun 29. May 2011, 23:51 
 


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 Post subject: Re: Coruscant
 Post Posted: Mon 30. May 2011, 13:18 
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Joined: Wed 25. May 2011, 20:06
Posts: 94
I would not even use a small ramp there, as I think it will be too hard to divide the map in that case.

You might want to try to reshape the corner, but I don't have any ideas for that currently.

btw, awesome visuals on this one :)


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 Post subject: Re: Coruscant
 Post Posted: Tue 7. Jun 2011, 19:02 
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i need more input here


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 Post subject: Re: Coruscant
 Post Posted: Tue 7. Jun 2011, 19:52 
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Joined: Wed 25. May 2011, 20:06
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Do you have skype, or MSN? Then we can chat about the layout, my info is in the Member thread.


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 Post subject: Re: Coruscant
 Post Posted: Fri 17. Jun 2011, 21:45 
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changes some stuff:
Image

reworked the third/fourth thing. one ramp blocked by rocks now
lowground third is nearer to natural
los blockers are changed.
midrocks are changed to the other side
retextured on some parts


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 Post subject: Re: Coruscant
 Post Posted: Mon 20. Jun 2011, 21:16 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
i think it looks better now, easier on the eyes. guess the level of details still is okay in ingame perspective?


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 Post subject: Re: Coruscant
 Post Posted: Tue 21. Jun 2011, 11:37 
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Joined: Wed 25. May 2011, 00:24
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it is, but i could add more on some. im just to lazy^^


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