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 Post subject: Judicator Caste
 Post Posted: Mon 30. May 2011, 00:05 
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Joined: Wed 25. May 2011, 00:24
Posts: 186
thats my new one, give me ur advice without the fluff^^

Image

the main, natural into third is a copy from Circuit Breaker. i like it so much so i used it in a 1v1 map.


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 Post subject: Re: Judicator Caste (WIP)
 Post Posted: Mon 30. May 2011, 00:31 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
to me the map looks a bit too big and there are some small scale details in the layout that i think are not really needed. if you simplify it a bit it will allow the 'same' layout in smaller overall size.

anyway i think the clockwise third(?) should be closer to the nat just out of reach of siegetanks or even closer but then with a walkable cliff + ramp. otherwise cliff shouldn't be walkable.

I love the area over the high yield, but the path there looks a bit narrow.

here is an image:
Image


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 Post subject: Re: Judicator Caste (WIP)
 Post Posted: Wed 1. Jun 2011, 22:06 
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thx for the suggestions. gonna see what i can get.

i allready designed a bit and it looks just awesome <3....be ready for the pictures :D


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 Post subject: Re: Judicator Caste (WIP)
 Post Posted: Thu 2. Jun 2011, 17:49 
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Image
Image
highres:http://i.imgur.com/gxZLv.jpg
should i add doodads in the white area or not? some trees or rocks or whatever. now it feels like a mystic place which kinda fits with the name

Image
Image
Image


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 Post subject: Re: Judicator Caste (WIP)
 Post Posted: Thu 2. Jun 2011, 20:15 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
changelog?

or is it only the visuals?


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 Post subject: Re: Judicator Caste (WIP)
 Post Posted: Thu 2. Jun 2011, 20:49 
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oh hm i changed some minor stuff. basically what u showed me in ur pic.

Image

u should play a game on the map to see how it feels


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 Post subject: Re: Judicator Caste (WIP)
 Post Posted: Fri 3. Jun 2011, 01:02 
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Image
Image

Image
Image
Image

ok i desgined the rest ~~


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 Post subject: Re: Judicator Caste (WIP)
 Post Posted: Fri 3. Jun 2011, 01:33 
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Joined: Wed 25. May 2011, 00:41
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just took a look at it ingame and the map is beautiful as usual :)
i was originally worried about having so many parallel paths in the middle area, but it doesn't bother me as much ingame.
one thing i noticed was that the upper gold expansions is probably covered by the double highground + doodads too much.
you could probably build a turret behind the mineral without it being easily seen/targeted. so i'd suggest to add some extra space inbetween to move the expansion away from the cliffs a little.

Image


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 Post subject: Re: Judicator Caste (WIP)
 Post Posted: Fri 3. Jun 2011, 13:54 
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Joined: Thu 26. May 2011, 18:19
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I will give it a try later today when I am back from work!


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 Post subject: Re: Judicator Caste
 Post Posted: Tue 21. Jun 2011, 11:40 
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i had some kind of a problem. there is no good fourth to take as zerg.
maybe redesign the lowground with the gold again and add a fourth there in some way?
i could also swap the gold with the normal minerals at the edge. that might be good, but then its pretty vulnerable


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