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 Post subject: La Mancha
 Post Posted: Thu 16. Jun 2011, 13:49 
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Joined: Wed 25. May 2011, 00:24
Posts: 186
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HQ: http://i.imgur.com/G6k3z.jpg

TL thread: http://www.teamliquid.net/forum/viewmes ... _id=219689


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  Posted: Thu 16. Jun 2011, 13:49 
 


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 Post subject: Re: La Mancha
 Post Posted: Thu 16. Jun 2011, 14:06 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
i think this map has a lot of potential. i'd love to see you work on this some more


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 Post subject: Re: La Mancha
 Post Posted: Mon 20. Jun 2011, 21:13 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
I suggest to make the area towards third tech stuf /texturewise, probably even a bridge, beautify the bases with some diversity in textures and doodads and you have a nice little (4)map ready for testing.

I would like to see more space on the third's highrounds though. also the pathes towards them are a bit long. probably you could move them a bit clockwise - which also legitimates the DRs here - and there fore make the pathes (counterclockwise towards thirds) a bit shorter and give a more spaceious area infront of third on the other side.

like the bones and the cartoonishness of their scale. cool stuff here!


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 Post subject: Re: La Mancha
 Post Posted: Mon 20. Jun 2011, 22:34 
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gonna take deeper look into this map later. thx for ur tips samro


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 Post subject: Re: La Mancha
 Post Posted: Sat 25. Jun 2011, 01:27 
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reworked third
-its on lowground
-nearer to mainbase


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