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mereel
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Post subject: La Mancha Posted: Thu 16. Jun 2011, 13:49 |
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Joined: Wed 25. May 2011, 00:24 Posts: 186
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Advertising
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Post subject: Posted: Thu 16. Jun 2011, 13:49 |
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lefix
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Post subject: Re: La Mancha Posted: Thu 16. Jun 2011, 14:06 |
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Joined: Wed 25. May 2011, 00:41 Posts: 173
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i think this map has a lot of potential. i'd love to see you work on this some more
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Samro
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Post subject: Re: La Mancha Posted: Mon 20. Jun 2011, 21:13 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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I suggest to make the area towards third tech stuf /texturewise, probably even a bridge, beautify the bases with some diversity in textures and doodads and you have a nice little (4)map ready for testing.
I would like to see more space on the third's highrounds though. also the pathes towards them are a bit long. probably you could move them a bit clockwise - which also legitimates the DRs here - and there fore make the pathes (counterclockwise towards thirds) a bit shorter and give a more spaceious area infront of third on the other side.
like the bones and the cartoonishness of their scale. cool stuff here!
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mereel
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Post subject: Re: La Mancha Posted: Mon 20. Jun 2011, 22:34 |
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Joined: Wed 25. May 2011, 00:24 Posts: 186
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gonna take deeper look into this map later. thx for ur tips samro
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mereel
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Post subject: Re: La Mancha Posted: Sat 25. Jun 2011, 01:27 |
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Joined: Wed 25. May 2011, 00:24 Posts: 186
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