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La Mancha

Thu 16. Jun 2011, 13:49

Image
HQ: http://i.imgur.com/G6k3z.jpg

TL thread: http://www.teamliquid.net/forum/viewmes ... _id=219689

Thu 16. Jun 2011, 13:49

Re: La Mancha

Thu 16. Jun 2011, 14:06

i think this map has a lot of potential. i'd love to see you work on this some more

Re: La Mancha

Mon 20. Jun 2011, 21:13

I suggest to make the area towards third tech stuf /texturewise, probably even a bridge, beautify the bases with some diversity in textures and doodads and you have a nice little (4)map ready for testing.

I would like to see more space on the third's highrounds though. also the pathes towards them are a bit long. probably you could move them a bit clockwise - which also legitimates the DRs here - and there fore make the pathes (counterclockwise towards thirds) a bit shorter and give a more spaceious area infront of third on the other side.

like the bones and the cartoonishness of their scale. cool stuff here!

Re: La Mancha

Mon 20. Jun 2011, 22:34

gonna take deeper look into this map later. thx for ur tips samro

Re: La Mancha

Sat 25. Jun 2011, 01:27

Image

HQ: http://i.imgur.com/RLEZq.jpg

reworked third
-its on lowground
-nearer to mainbase
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