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 Post subject: (2) Shrike][ by Samro
 Post Posted: Mon 30. May 2011, 01:39 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
(2) SHRIKE][ by Samro

Image

playerstarts: 2
bases: 14
playable size: 128x112

Background:
It was really time to redo this personal favorite (at least ist general concept) that came a bit short in motm 2 or 3 because it was not balanced and the middle area sucked.
It is now redone from scratch with same general layout, but better interconnection between bases and one more base that is oriented forward.

Thoughts:
Tinkering with changing both third and alt-third (forward oriented) to one-gas.

Problems:
Triple-vespene is a bit difficult against air profiting from close air distance to opp. main.

Status:
Can already be played on EU in an untextures version.


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  Posted: Mon 30. May 2011, 01:39 
 


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 Post subject: Re: (2) Shrike][ by Samro
 Post Posted: Wed 1. Jun 2011, 22:59 
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Joined: Wed 25. May 2011, 00:24
Posts: 186
this map looks awesome. the doodads all work pretty well together.
i like the different mineral placements. pretty unique


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 Post subject: Re: (2) Shrike][ by Samro
 Post Posted: Thu 2. Jun 2011, 23:55 
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Joined: Wed 25. May 2011, 02:06
Posts: 79
Location: Los Angeles, California, USA
Nice map, but there is a problem. See screenshot below:

Image

The minerals in the top red box do not match the ones in the bottom. The ramp at the bottom is more open to move through, but the one at the top has minerals right in the center of the ramp. Might want to address this!


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 Post subject: Re: (2) Shrike][ by Samro
 Post Posted: Fri 3. Jun 2011, 15:03 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
Will fix this later today if this mistake actually is in the final map. maybe this was just some strange mistake in the process of copy and paste.

I will upload the map tonight and hope some of you are interested to take a look at it ingame.


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 Post subject: Re: (2) Shrike][ by Samro
 Post Posted: Fri 3. Jun 2011, 15:32 
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Joined: Wed 25. May 2011, 20:06
Posts: 94
I'm interested in helping you out, would be nice if we can have some map-testing sessions where we playtest the layouts etc.


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 Post subject: Re: (2) Shrike][ by Samro
 Post Posted: Fri 3. Jun 2011, 17:46 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
problem

Image


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 Post subject: Re: (2) Shrike][ by Samro
 Post Posted: Fri 3. Jun 2011, 17:51 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
hmm, what exactly am i looking at? missing terrain cells?


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 Post subject: Re: (2) Shrike][ by Samro
 Post Posted: Fri 3. Jun 2011, 18:56 
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Joined: Wed 25. May 2011, 02:06
Posts: 79
Location: Los Angeles, California, USA
LOL! that did make me chuckle.

@Lefix: all the doodads are floating in mid-air near the left side.


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 Post subject: Re: (2) Shrike][ by Samro
 Post Posted: Fri 3. Jun 2011, 20:15 
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Posts: 186
öhm maybe change the texture set to the same....that helps when something is wrong sometimes


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 Post subject: Re: (2) Shrike][ by Samro
 Post Posted: Fri 3. Jun 2011, 22:30 
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Joined: Wed 25. May 2011, 00:41
Posts: 173
eh, i'm still confused, why not just add some terrain cells there? :P
or is there a ground but it is not showing up?


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