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 Post subject: (2) Razed
 Post Posted: Mon 20. Jun 2011, 22:12 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
this map is the outcome of all that shrike2 confusion...

(2) Razed

No artifacts shall be found in the ruins of a once shinging temple. Razed walls are the sole remainders of the deserted shrine.

playable size: 132 x 116
playerstarts: 2 player
bases: 14 (5 regular, 1 triple-vespene, 1 high yield per player)

Image

UPDATE (June 8th):
  • new improved Lighting and fog with crisper textures, better contrasts and some violet light highlights
  • main ramp now facing towards nat and bigger distance to main minerals
  • easy ForgeFE or Terran wall-off with 2 bunkers + 1 supply
Main
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Nat
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Third
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forward oriented alternative Third
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Fourth
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HighYield
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TripleVespene
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Cliff behind Third with access via Fourth
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dropable Cliff behind Fourth
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Reach of XWT
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ForgeFE
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  Posted: Mon 20. Jun 2011, 22:12 
 


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 Post subject: Re: (2) Razed
 Post Posted: Mon 20. Jun 2011, 22:38 
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Joined: Wed 25. May 2011, 00:24
Posts: 186
jup done and done^^


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