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Re: (2) Shrike][ by Samro

Sat 4. Jun 2011, 10:31

there is ground and fog and a few doodads standing on the ground, which is obviously not showing. looks like a bsp hole back in the days :geek:
it helps to copy the hole map, but I am not to fond of doing the texturing changing stuff again. but I guess I have to.

Sat 4. Jun 2011, 10:31

Re: (2) Shrike][ by Samro

Sat 4. Jun 2011, 23:05

problem solved by cpoying everything into a new map.

also NullCurrent suggested a different texturing.
as i like the grey-ness of it i will stick to the color scheme but add some tech cliffs, add some ulnar/xel-naga textures and a little bit more colorfull light.
idea behind it is the appearence of a razed forttification >> Hence I will name this map "Razed" in case nobody comes op witgh a better name ;)


this might be the direction:

Image

Re: (2) Shrike][ by Samro

Sun 5. Jun 2011, 18:20

That looks like a good theme for this map, will make it sufficiently atmospheric so it won't just appear to be another cave :)

Re: (2) Shrike][ by Samro

Mon 6. Jun 2011, 01:07

http://www.teamliquid.net/forum/viewmes ... _id=230453
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