Wed 8. Jun 2011, 11:08
As I said before (it was me you discussed it with), it has promise. We have to test it a bit, and see if you need to change anything.
The LoSblockers will be a welcome addition there and I also like the fact that you will embed the high yield base more into the cliff. But think about terran when doing that, terran can easily build the cc in the base and then float it to the gold and make a planetary, and that is not something you want, unless you make it harder for terran in some other way (ie. easier gold than your opponent should punish you in some other way).
Also, please take some inspiration from IronManSC's Couruscant map when it comes to tileset and doodads? This layout almost screams for that kind of thing becuase of its almost-noob-like blockyness.
For the mineral lines, you can just send me the file and I will fix them for you (might have to make minor changes to cliffs, depending on their placement).
I hereby extend that mineral line offer to all other members of this team