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Judicator Caste

Posted: Mon 30. May 2011, 00:05
by mereel
thats my new one, give me ur advice without the fluff^^

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the main, natural into third is a copy from Circuit Breaker. i like it so much so i used it in a 1v1 map.

Posted: Mon 30. May 2011, 00:05
by Advertising

Re: Judicator Caste (WIP)

Posted: Mon 30. May 2011, 00:31
by Samro
to me the map looks a bit too big and there are some small scale details in the layout that i think are not really needed. if you simplify it a bit it will allow the 'same' layout in smaller overall size.

anyway i think the clockwise third(?) should be closer to the nat just out of reach of siegetanks or even closer but then with a walkable cliff + ramp. otherwise cliff shouldn't be walkable.

I love the area over the high yield, but the path there looks a bit narrow.

here is an image:
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Re: Judicator Caste (WIP)

Posted: Wed 1. Jun 2011, 22:06
by mereel
thx for the suggestions. gonna see what i can get.

i allready designed a bit and it looks just awesome <3....be ready for the pictures :D

Re: Judicator Caste (WIP)

Posted: Thu 2. Jun 2011, 17:49
by mereel
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highres:http://i.imgur.com/gxZLv.jpg
should i add doodads in the white area or not? some trees or rocks or whatever. now it feels like a mystic place which kinda fits with the name

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Re: Judicator Caste (WIP)

Posted: Thu 2. Jun 2011, 20:15
by Samro
changelog?

or is it only the visuals?

Re: Judicator Caste (WIP)

Posted: Thu 2. Jun 2011, 20:49
by mereel
oh hm i changed some minor stuff. basically what u showed me in ur pic.

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u should play a game on the map to see how it feels

Re: Judicator Caste (WIP)

Posted: Fri 3. Jun 2011, 01:02
by mereel
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ok i desgined the rest ~~

Re: Judicator Caste (WIP)

Posted: Fri 3. Jun 2011, 01:33
by lefix
just took a look at it ingame and the map is beautiful as usual :)
i was originally worried about having so many parallel paths in the middle area, but it doesn't bother me as much ingame.
one thing i noticed was that the upper gold expansions is probably covered by the double highground + doodads too much.
you could probably build a turret behind the mineral without it being easily seen/targeted. so i'd suggest to add some extra space inbetween to move the expansion away from the cliffs a little.

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Re: Judicator Caste (WIP)

Posted: Fri 3. Jun 2011, 13:54
by Samro
I will give it a try later today when I am back from work!

Re: Judicator Caste

Posted: Tue 21. Jun 2011, 11:40
by mereel
i had some kind of a problem. there is no good fourth to take as zerg.
maybe redesign the lowground with the gold again and add a fourth there in some way?
i could also swap the gold with the normal minerals at the edge. that might be good, but then its pretty vulnerable