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Dylarian Shipyards
Posted: Fri 1. Jul 2011, 16:18
by dezi
Posted: Fri 1. Jul 2011, 16:18
by Advertising
Re: Dylarian Shipyards
Posted: Fri 1. Jul 2011, 21:59
by mereel
is that amazing maze 4 player map?^^
looks solid
Re: Dylarian Shipyards
Posted: Fri 1. Jul 2011, 23:47
by Samro
can the third be siegetanked from the main?
then there is the problem with xwt on highround that is save behind rocks overlooking the forward third. i guess you could move the main minerals closer to the nat and make it a bit smaller so that the base is not seen by the xwt?
Re: Dylarian Shipyards
Posted: Sat 2. Jul 2011, 01:43
by dezi
Pic updated - there aren't any rocks and yes the low ground 3rd to the mid can be sieged from your main and due to increased size the 3rds cant be spotted by the XWTs.
Re: Dylarian Shipyards
Posted: Sun 3. Jul 2011, 20:04
by dezi
2 WIP screens


Re: Dylarian Shipyards
Posted: Sun 3. Jul 2011, 20:56
by mereel
Cliffs:
-Valhalla Künstlich
-dont care
Texture:
-Avernus - Metall
-Avernus - Kacheln,klein
-Valhalla - Gitterrost
-Avernus - Gitter
-Avernus - Platten
-Valhalla - Große Kacheln
-Korhal - Kleine Kacheln
-Port Zion - Schrott (maybe costum because they added way to much pump)
Re: Dylarian Shipyards
Posted: Sun 3. Jul 2011, 22:28
by lefix
loving it so far

Re: Dylarian Shipyards
Posted: Wed 6. Jul 2011, 12:42
by dezi

or

-slightly different ramp style to the lowground expo
-currently using version 1
look f.e. like this:

//edit
gonna stick with original design.
Re: Dylarian Shipyards
Posted: Thu 7. Jul 2011, 01:56
by dezi
//solved
Re: Dylarian Shipyards
Posted: Thu 7. Jul 2011, 10:22
by lefix
superb texturing
