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Project: Korhal Overgrown

Posted: Thu 25. Aug 2011, 14:04
by Meltage
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No close air position spawn.
Published on EU as TPW Overgrown.


Issues:
- Map still too much like Shakuras, and the new Shakuras

Posted: Thu 25. Aug 2011, 14:04
by Advertising

Re: Project: Overgrown

Posted: Thu 25. Aug 2011, 14:57
by mereel
awesome map

Re: Project: Overgrown

Posted: Fri 26. Aug 2011, 01:45
by Meltage
Thanks Mereel, glad you like :)

Heres a variant:
- moved towers ... makes all the difference in the world. Thirds too unsafe?
- changed the middle a little

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I couldn't resist toying around with textures. One thing lead to another as the concept has been brewing within me for some time now. Hows this?

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Please suggest good doodads that suits the theme.

Re: Project: Overgrown

Posted: Fri 26. Aug 2011, 10:25
by Samro
i love your textures!

awesome style (also in the overview).

i think one tower in the middle might work better really.

Re: Project: Overgrown

Posted: Fri 26. Aug 2011, 12:54
by Samro
may i join in?

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Re: Project: Overgrown

Posted: Fri 26. Aug 2011, 13:14
by Samro
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Re: Project: Overgrown

Posted: Fri 26. Aug 2011, 13:38
by Meltage
We need more input here. How about sam's suggestions, everyone?

I like the new ramp into the third, makes it less easy to contain the third and the third is a bit closer to nat.

I think I want to do this:

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Just to not loose focus: Is the similarities to Shakuras still a concern? I'm afraid the map wouldn't be NASL material just beacuse of that.

Once the layout is done, I'm intending to shift (twist?) the map some.

Re: Project: Overgrown

Posted: Sun 28. Aug 2011, 14:07
by Meltage
So after some discussion with Martin, this is what we came up with (bottom left area is the latest):

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I'm still a bit unsure about the extra path into the third.

Re: Project: Overgrown

Posted: Mon 29. Aug 2011, 09:32
by Samro
the extra path cannot be used by bigger armies and does not required different positioning. but you can be caught off guard and allows run-bys or sneek action which is fun.


visuals: I had made a nice natural los circle with he statue and you reshaped it to a perfect circle... :/ meh

i think the layout is fine. do some testing and do visuals. ruins, some tech stuff and trees+vines will look so good!

Re: Project: Overgrown

Posted: Mon 29. Aug 2011, 20:42
by Meltage
Sam: A Natural LoDB circle like that isnt balanced! But When the map is shifted, a less symetric LoSB circle can be made ^^ :P

So this is the shifted version:

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The tecture is aonly accurate in the upper right 1/4 slice of the map.


Mereel had concerns about how the middle woudl play out and thought it might create similar imba to Z as Shakuras does. So he suggested this:

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Felic pointed out that it might look even more like Shakuras like that.
I think that on this sketch the middle looks too open (which can be fixed).

EDIT:

updated again...

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