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Project: discworld

Posted: Fri 26. Aug 2011, 18:23
by Samro
again 144 4p rotational, less solid, but probably more interesting, again expansions in both direction possible, but here they are the "same" low third positionwise with four low golds.

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Posted: Fri 26. Aug 2011, 18:23
by Advertising

Re: Project: discworld

Posted: Wed 31. Aug 2011, 14:00
by Johanaz
I have the impression that one tower in the center is less desirable than 4 towers, where each tower is equally useable for each player when spawning close...

Like Tal“Darim, Crevasse & Terminus RE (& Artifice)

Have u tried that?
I guess it means rebuilding the center a little...

Re: Project: discworld

Posted: Thu 1. Sep 2011, 00:03
by Samro
good point. more towers will spice it up i think, but the last days everybiody said i put too many towers in my maps, so i kind of made a statement ;) i think this is the weakest layout and needs a lot more work to make sense really.

i plan to push this map back a bit until i know what i actually want to do with it. i think the other 4p-rotational is a better try and my old and strange 4p concept in my wip thread is more interesting really... so unsure if i drop it now or later