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Cascade TE
Posted: Mon 19. Sep 2011, 21:06
by Samro
Cascade TE (Tournament Edition)
I am aiming at a more Protoss Probe friendly tone (a wee bit darker) and less contrast, but a more run down feeling.
+ dark
+ green
+ destruction
- contrast
might change the light a bit, but i do not want to lose the bright day feeling of the map.
looking forward to your feedback. i have save files of each version displayed in images here.
current state is like cascade SE as in motm#9:


Posted: Mon 19. Sep 2011, 21:06
by Advertising
Re: Cascade TE
Posted: Mon 19. Sep 2011, 21:13
by Samro
step 1: haven grassy rocks on tiles instead of xil cracked earth


Re: Cascade TE
Posted: Mon 19. Sep 2011, 21:15
by Samro
step 2: replaced the light sand texture with a darker dirt texture. still works well with tarsonis rocks (see third in front of main - maybe even more 3d-ish feeling there now.)


Re: Cascade TE
Posted: Mon 19. Sep 2011, 21:15
by Samro
step 3: two grass overlays and some reworking back of tiles


Re: Cascade TE
Posted: Mon 19. Sep 2011, 21:16
by Samro
step 4: some extra brown downtoning (in case i did not mix up the images

)


Re: Cascade TE
Posted: Mon 19. Sep 2011, 21:48
by Samro
Re: Cascade TE
Posted: Tue 20. Sep 2011, 12:06
by Meltage
I can hardly see the sdifference in the texturing, but thats good I supose, as long as it's more probe friendly. There is less contrast int the last lighting pic, and I like the first best I think, unless the contrasts make the textures probe unfriendly again?
Re: Cascade TE
Posted: Tue 20. Sep 2011, 12:10
by Samro
to clarify:
textures are the same in the last two steps. only lighting differs. There are two lighter and warmer and two darker and colder light setups. Personally I prefer the warm Monlyth lighting for a day situation and the first blueish light in the last post.
Re: Cascade TE
Posted: Tue 20. Sep 2011, 20:23
by mereel
i prefer the last lightning. its alittle bit greyish and easy on the eye. no day though :/
Re: Cascade TE
Posted: Wed 21. Sep 2011, 12:15
by Meltage
yeah but it has less contrast. Can hardly see the shadows = can hardly see the edges