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Re: [M] (4) Titanis (WIP)

Posted: Fri 3. Jun 2011, 01:53
by lefix
here's an all new approach, size is 152x152 iirc.
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Posted: Fri 3. Jun 2011, 01:53
by Advertising

Re: [M] (4) Titanis (WIP)

Posted: Fri 3. Jun 2011, 13:48
by Samro
It Looks a bit boring, but that is a very good thing. Seems to be a really solid layout!
Only change I would like to suggest is wider ramps at third next to main which face at opposing third next to main. It is only a double wide ramp right now, isn't it?

Re: [M] (4) Titanis (WIP)

Posted: Fri 3. Jun 2011, 14:38
by mereel
the mineralz on the highground third are wrong again^^

Re: [M] (4) Titanis (WIP)

Posted: Fri 3. Jun 2011, 14:45
by lefix
told you i will never learn :P

Re: [M] (4) Titanis (WIP)

Posted: Fri 3. Jun 2011, 18:58
by IronManSC
This is almost gauranteed to give each player the half of their map. I can't fathom why I would ever want to expand on the far away bases on my opponent's side of the map >.< The mains need to be smaller though.

Re: [M] (4) Titanis (WIP)

Posted: Sat 11. Jun 2011, 03:26
by lefix
another update, some tweaking and texture progress
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also edited the cliff texture a little, did some color grading and changed the orange lights to white lights
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Re: [M] (4) Titanis (WIP)

Posted: Sat 11. Jun 2011, 17:06
by lefix
update:
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Re: [M] (4) Titanis (WIP)

Posted: Sat 11. Jun 2011, 21:12
by mereel
awesome

Re: [M] (4) Titanis (WIP)

Posted: Sat 11. Jun 2011, 22:13
by lefix
some detail shots:
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Re: [M] (4) Titanis (WIP)

Posted: Sat 11. Jun 2011, 22:35
by mereel