[M] (4) Void Rift
Posted: Tue 14. Jun 2011, 22:00

Void Rift
4 player map designed for 1v1
148x162 playable bounds.
14 bases total.
4 center expos have either high yield minerals or high yield gas.
Overview

Angled

Introduction:
After putting together this black Typhon/Shakuras tileset I´ve spent ages trying to put together a good layout. I practically finished 3 different maps using rotational symmetry, but I was never satisfied. Either there was to many positional imbalances or they were too much like Terminus/Crevasse/Tal´Darim.
I finally gave up rotational symmetry altogether and went for Twisted Symmetry™.
Twisted symmetry is a combination of rotational symmetry, mirror symmetry and shift symmetry (as on Shakuras Plateau). The shift forced a lot of open space behind 2 and 8 o' clock bases so I rotated the mineral lines to sit near the map bounds.
I have measures out distances using probes travelling from main ramps to key locations.
Tileset:

Analyzer:

More pics & info:

2 o´clock main & surroundings.

Natural Terran wall-off (11 units).

-added bridge with LoS blockers next to central high ground.


LoS ring around watchtowers.