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[M] (4) Void Rift

Posted: Tue 14. Jun 2011, 22:00
by Johanaz
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Void Rift

4 player map designed for 1v1

148x162 playable bounds.
14 bases total.
4 center expos have either high yield minerals or high yield gas.



Overview
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Angled
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Introduction:
After putting together this black Typhon/Shakuras tileset I´ve spent ages trying to put together a good layout. I practically finished 3 different maps using rotational symmetry, but I was never satisfied. Either there was to many positional imbalances or they were too much like Terminus/Crevasse/Tal´Darim.
I finally gave up rotational symmetry altogether and went for Twisted Symmetry™.
Twisted symmetry is a combination of rotational symmetry, mirror symmetry and shift symmetry (as on Shakuras Plateau). The shift forced a lot of open space behind 2 and 8 o' clock bases so I rotated the mineral lines to sit near the map bounds.
I have measures out distances using probes travelling from main ramps to key locations.

Tileset:
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Analyzer:
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More pics & info:

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2 o´clock main & surroundings.

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Natural Terran wall-off (11 units).

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-added bridge with LoS blockers next to central high ground.

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LoS ring around watchtowers.

Posted: Tue 14. Jun 2011, 22:00
by Advertising