ok, the one is safer than the other, but i felt i had to make the terain a bit more complex as the small chock + wide ramp at third seemd to be too easy (mapping wise that is) and boring ingame [17:23:17] Samuel Korn: please also note that one third is more in between, the highround one is further away and the old version is quite close [17:23:30] Samuel Korn: looking forward to your input