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(2) Bait

Tue 21. Jun 2011, 01:46

(2) Bait
128x112
n2n: 120

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it is already online with one more main ramp and DRs on extra entrance into nat.
Last edited by Samro on Sat 25. Jun 2011, 17:29, edited 2 times in total.

Tue 21. Jun 2011, 01:46

Re: (2) Bait

Tue 21. Jun 2011, 11:58

good that u work on this layout, its pretty cool.
we talked about the texture in skype^^

Re: (2) Bait

Sat 25. Jun 2011, 17:25

updated OP with some options for third.

ok, the one is safer than the other, but i felt i had to make the terain a bit more complex as the small chock + wide ramp at third seemd to be too easy (mapping wise that is) and boring ingame
[17:23:17] Samuel Korn: please also note that one third is more in between, the highround one is further away and the old version is quite close
[17:23:30] Samuel Korn: looking forward to your input

Re: (2) Bait

Mon 27. Jun 2011, 19:28

Image

Re: (2) Bait

Mon 27. Jun 2011, 22:30

YEA :D

Re: (2) Bait

Tue 28. Jun 2011, 15:00

http://upload.wikimedia.org/wikipedia/c ... 050084.jpg

this looks like the map's centre in a few days :)

Re: (2) Bait

Fri 1. Jul 2011, 22:07

overview
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overview angled
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main
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nat
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third
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alternative third / high yield
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alternative fourth
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fourth
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analyzer overview
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analyzer rush distance
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Re: (2) Bait

Sun 3. Jul 2011, 12:45

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