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Samro
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Post subject: (2) Bait Posted: Tue 21. Jun 2011, 01:46 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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(2) Bait 128x112 n2n: 120 it is already online with one more main ramp and DRs on extra entrance into nat.
Last edited by Samro on Sat 25. Jun 2011, 17:29, edited 2 times in total.
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Advertising
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Post subject: Posted: Tue 21. Jun 2011, 01:46 |
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mereel
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Post subject: Re: (2) Bait Posted: Tue 21. Jun 2011, 11:58 |
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Joined: Wed 25. May 2011, 00:24 Posts: 186
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good that u work on this layout, its pretty cool. we talked about the texture in skype^^
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Samro
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Post subject: Re: (2) Bait Posted: Sat 25. Jun 2011, 17:25 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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updated OP with some options for third.
ok, the one is safer than the other, but i felt i had to make the terain a bit more complex as the small chock + wide ramp at third seemd to be too easy (mapping wise that is) and boring ingame [17:23:17] Samuel Korn: please also note that one third is more in between, the highround one is further away and the old version is quite close [17:23:30] Samuel Korn: looking forward to your input
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Samro
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Post subject: Re: (2) Bait Posted: Mon 27. Jun 2011, 19:28 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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mereel
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Post subject: Re: (2) Bait Posted: Mon 27. Jun 2011, 22:30 |
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Joined: Wed 25. May 2011, 00:24 Posts: 186
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YEA
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Samro
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Post subject: Re: (2) Bait Posted: Tue 28. Jun 2011, 15:00 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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Samro
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Post subject: Re: (2) Bait Posted: Fri 1. Jul 2011, 22:07 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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overview overview angled main nat third alternative third / high yield alternative fourth fourth analyzer overview analyzer rush distance
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Samro
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Post subject: Re: (2) Bait Posted: Sun 3. Jul 2011, 12:45 |
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Joined: Thu 26. May 2011, 18:19 Posts: 156
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