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 Post subject: (2) Bait
 Post Posted: Tue 21. Jun 2011, 01:46 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
(2) Bait
128x112
n2n: 120

Image

Image

Image

Image

it is already online with one more main ramp and DRs on extra entrance into nat.


Last edited by Samro on Sat 25. Jun 2011, 17:29, edited 2 times in total.

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  Posted: Tue 21. Jun 2011, 01:46 
 


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 Post subject: Re: (2) Bait
 Post Posted: Tue 21. Jun 2011, 11:58 
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Joined: Wed 25. May 2011, 00:24
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good that u work on this layout, its pretty cool.
we talked about the texture in skype^^


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 Post subject: Re: (2) Bait
 Post Posted: Sat 25. Jun 2011, 17:25 
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updated OP with some options for third.

ok, the one is safer than the other, but i felt i had to make the terain a bit more complex as the small chock + wide ramp at third seemd to be too easy (mapping wise that is) and boring ingame
[17:23:17] Samuel Korn: please also note that one third is more in between, the highround one is further away and the old version is quite close
[17:23:30] Samuel Korn: looking forward to your input


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 Post subject: Re: (2) Bait
 Post Posted: Mon 27. Jun 2011, 19:28 
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Image


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 Post subject: Re: (2) Bait
 Post Posted: Mon 27. Jun 2011, 22:30 
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YEA :D


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 Post subject: Re: (2) Bait
 Post Posted: Tue 28. Jun 2011, 15:00 
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http://upload.wikimedia.org/wikipedia/c ... 050084.jpg

this looks like the map's centre in a few days :)


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 Post subject: Re: (2) Bait
 Post Posted: Fri 1. Jul 2011, 22:07 
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Joined: Thu 26. May 2011, 18:19
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overview
Image

overview angled
Image

main
Image

nat
Image

third
Image

alternative third / high yield
Image

alternative fourth
Image

fourth
Image

analyzer overview
Image

analyzer rush distance
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 Post subject: Re: (2) Bait
 Post Posted: Sun 3. Jul 2011, 12:45 
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Joined: Thu 26. May 2011, 18:19
Posts: 156
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